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Hello! First of all, I'd like to thank you for developing this amazing tool!
I installed the plugin and everything works fine. I had no issues so far.
But when I went to check my resources folder,…
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## Version
* Phaser Version: v3.12.0-beta3
* Operating system: Linux
## Description
I've noticed problems with tilemap dynamic layer and sprites when I enable light:
1. Sprite becomes invis…
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RPG maker sprites have the exact same structure for every sprite:
![image](https://user-images.githubusercontent.com/34615798/90193751-75c7d300-dd7a-11ea-8c64-c8badd70243e.png)
I want thinking th…
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**Godot version:**
3.1.1
**OS/device including version:**
Windows 7 64-bit
AMD Radeon E8860
**Issue description:**
When using Particles2D with Particles Animation set to On, and bo…
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I generated sprites using
`IMAGEPATH=/path/to/images npm run build`
as indicated in the README.md.
When loading Vikus viewer no images are shown and the console logs an error for every sprite, s…
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**Godot version:**
V3.1 Beta3
**OS/device including version:**
WIN10
**Issue description:**
When a sprite sheet reaches a certain size, Godot no longer can cut out the individual frames cor…
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I have an object type labeled "teleport point" which I'll use to be the point where a player will be warped to if they move through a door and it's visibility is set to false yet STI is rendering it. …
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https://cdn.discordapp.com/attachments/357630502296879104/767587688403828756/Boku2-Regular.otf
https://cdn.discordapp.com/attachments/357630502296879104/767587624515797052/Boku2-Bold.otf
On both thi…
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**Summary:**
I'm managing my sprites with spritesheets. I slice sprites from sheets with `DrawParams::clip()`, and draw them on a position with `DrawParams::position()`. But, when I let the sprites m…
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In Godot 2.1 you would put all your sprites in a folder outside of Godot and then when you imported them a big sprite atlas would be created automatically, this worked fairly well. But It seems like t…