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Hellbound was just re-added to the rebuild branch. This requires testing from the crack team of mapset testers.
Please add a note to the ticket if you are testing this and please report back on the…
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**Describe the problem**
I am using NeuralRecon with ArKit logs in order to generate a mesh and I am interested in texturing that mesh with meshroom. I was investigating a standard pipeline manually …
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```
What steps will reproduce the problem?
1. client version:3.3.5.12340
2. I fixed struct ModelParticleEmitterDef, deleted the last 4 int 'unknown' for
matching the client Struct.(or It will cause s…
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This is not an issue with your software.
As you know we are porting this into a plugin for the godot game engine. I'm just wondering how you managed to generate procedural materials which do not…
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The Original DDS Photoshop plugin has the option define an error diffusion
width when setting the compression quality. This feature is extremely
useful when saving very large normal maps as it wil…
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```
The Original DDS Photoshop plugin has the option define an error diffusion
width when setting the compression quality. This feature is extremely
useful when saving very large normal maps as it wil…
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**Godot version:**
3.1.dev.5b11d16
**OS/device including version:**
Win10 64 bit. Geforce gtx 950M
**Issue description:**
added texture to a CSGcube and it did not align as you would expe…
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### Tools
- [x] Level Editor(s):
* Hammer (Community Mod)
- [x] Compiler(s):
* Community SDK
### Documentation / Guides
* Valve Developer Community: [VtMB Level Creation](https://d…