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All demos have their `get_solver` defined as something like this:
```
def get_solver(mesh_seq):
def solver(index, ic):
...
# Time integrate from t_start to t_end
P …
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[asv](https://github.com/airspeed-velocity/asv) is a project that can run benchmarks and create a nice website with the results and comparisons to previous versions. I would be really nice if it was p…
FFY00 updated
2 years ago
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Hi, it's me again. I have two pieces of code to share with you... it's not a merge request, as I prefer to discuss first if you are interested:
- first one is about performance. we have exchanged m…
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Hello! I am using yumipy control yumi without ros. Position control is now possible. Now I want him to run a continuous trajectory, which means that the speed of the point is controlled at the same ti…
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Gaffer needs a system for defining velocity based motion blur. In the system we used for FSQ, we had a string attribute called "user:ieVelocityBlurVarName" which pointed to a vertex primvar (usually c…
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This needs ball & robot presistence. (https://github.com/zidik/soccervision/issues/3 & https://github.com/zidik/soccervision/issues/4)
Velocity of an object could be found by
- simply by combining l…
zidik updated
9 years ago
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Hey Matt,
In the code the velocity is jittered.
I have seen the siggraph 2015 pptx and there it is said, that jitter is not used.
I have wondered what is the difference if i jitter only the velocit…
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Velocity values should be positive, as the direction bit indicates positive/negative velocity.
One line, for example:
https://github.com/epics-motor/motorHytec/blob/e5f3932222152e16c3dea8fef205b…
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I would like to ask where CFL of the P/SV simulation can be seen?
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I may just be having a dumb moment, but I'm having some trouble wrapping my head around the angular velocity component in PhysX.
Angular velocity is expressed as a vector-3. Does this mean it is eq…