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We have code that tightens our sprites in memory by shrinking their rectangular area just enough to omit any rows and columns which are composed purely of transparent pixels. This is always active, b…
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Game stutters so badly that is unplayable. Chosen level of detail does not have any effect on stuttering. Frame rate is all over the place, from 30 to 120 but game is equally unplayable no matter how …
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I don't know how to get the relevant log information, so I'll focus on it here.
The beta version
1. The NPC voice is playing, but no subtitles are displayed. (Beginner training level)
2. When I c…
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### Tested versions
Reproducible in: v4.2.2.stable.mono.official [15073afe3]
### System information
Godot v4.2.2.stable.mono - macOS 14.3.0 - Vulkan (Forward+) - integrated Apple M3 Max - A…
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# Compatibility Report
- Name of the game with compatibility issues: Wallpaper Engine
- Steam AppID of the game: 431960
## System Information
- GPU: AMD Radeoon RX 6800M
- Video driver version:…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Tested Build
1200
### Android Version
12
### SoC type
Snapdragon
### Device GSMArena link…
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@Uchuujin01
Greetings!
I'd like to mention this issue once more, it's been fixed a while ago, but still present in last few patches.
Not sure if this intended or not, but this is really getting …
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### Steps to reproduce
![QQ20240802-131642](https://github.com/user-attachments/assets/61752e61-be67-40df-8802-c8e324f5deb8)
![QQ20240802-131708](https://github.com/user-attachments/assets/b8ab142…
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```
Describe your system:
- Operating System (be specific): Max OS X Mavericks
- Machine type (32-bit or 64-bit):64
- Mupen64Plus version: 1.99.5
- Plugins used:n/a
For visual artifacts, give:
- …
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```
Describe your system:
- Operating System (be specific): Max OS X Mavericks
- Machine type (32-bit or 64-bit):64
- Mupen64Plus version: 1.99.5
- Plugins used:n/a
For visual artifacts, give:
- …