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Hi,
I was wondering what the bare minimum needed to enable WebVR?
I was hoping to use this in another project, but when I try to import it via asset store there's lots of folders that get added …
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Are there plans for webvr support for bgfx?
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https://github.com/immersive-web/webxr/blob/master/webvr-migration.md
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I was wondering if the annyang library is compatible with Chrome for iphone? I am creating a 3D visualizer with AFrame and while the desktop version works. It seems that annyang does not work at all…
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**Description**
No current desktop Windows browser appears to support the "Connect VR Headset" flow with SteamVR .
As described here. For context, have been semi-regularly using this flow with St…
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I have a little a-frame scene set up using movement-controls. Forward motion works fine on full screen with keyboard controls, and touch control used to work with a mobile phone in a headset. I reco…
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While WebVR rocked, WebXR now rules - the web site should probably reflect that.
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**Description:**
- A-Frame Version: 1.3.0
- Platform / Device: Chrome browser
- Reproducible Code Snippet or URL: https://glitch.com/edit/#!/sly-sixth-topaz?path=index.html%3A19%3A9
This is wh…
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https://www.dropbox.com/s/pfclf8rggglvxys/roomvr.mp4?dl=0
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**Extensions in Canary**
- [x] [WEBGL_debug_shaders](https://www.khronos.org/registry/webgl/extensions/WEBGL_debug_shaders/) and [WEBGL_debug_renderer_info](https://www.khronos.org/registry/webgl/ext…