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This project is very promising like rendy's architecture. If it will support wasm, then will be better. The wasm may limit the crossbeam usage, it may be a problem.
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**Is your feature request related to a problem? Please describe.**
Sometimes I need to do something manually and would love a shortcut key to auto disable amethyst completely.
**Describe the solut…
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Content reports are published as kind 7 "reaction" instead of kind 1984 "reporting." Other clients (consistent with the current spec) are displaying these under a user's "likes" tab on their profile -…
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**Is your feature request related to a problem? Please describe.**
With the fdroid version im not able to translate a post which is written in an language that i dont understand
**Describe the sol…
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More xmonad-y style behaviour. At least something like xmonad's Tall (or a way to implement it using layouts or binds that popen() stuff) would be awesome.
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Is there any way to make this support OpenGL or WebGL or would that involve more work?
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This issues provides a coarse description of a potential solution for simplifying the integration of nphysics into an ECS. Current solutions can be found on various small games: [stacked-worlds](http…
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## Description
`texture::image::load_from_image` returns a `TextureBuilder` which according to the vulkan validation has unsupported parameters for some source images.
## Reproduction Steps
1. Cl…
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Why the viewer don't mark Spawners on the map? Like dungeons and blaze spawners etc.?
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tonight i test 1.2.9.0 and this is a feedback
avatar and skeleton do not follow real body every 2 (or less) minute
i record tonight's experience , vrchat and amethyst in same screen
full video is…