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I've tried running one of the examples shown [here](https://simpleaudio.readthedocs.io/en/latest/tutorial.html#waveobject-s).
Here's a working example that reproduces the SegFault (the example on t…
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https://github.com/pdeljanov/Symphonia are pure decoders in rust so there is no need to deal with external deps (looking at gstreamer).
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Hello,
I'm trying to use AudioPlayer Module with the latest version of Framer and as soon as I make the progressBar appear, audio playback is stuttering.
When I open one of the included examples -wi…
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Any interest in seeing examples of use with other audio libraries/frameworks?
A few random suggestions:
- OpenAL
- MiniAL
- Using system DirectSound/CoreAudio/ALSA directly
- ?
I found sev…
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Hey, how are you there?
### I'm using your library in a project and it's working fine for a long time, but now I'm doing some changes and I faced a little issue.
## Description:
When user is `r…
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# Compatibility Report
- Name of the game with compatibility issues: Aokana - Four Rhythms Across the Blue
- Steam AppID of the game: 1044620
## System Information
- GPU: AMD Vangogh APU
- Vide…
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## Overview
Many users have pointed out that the NBS audio export sounds different/worse than what you hear in the editor. This is, in fact, true, and this post is intended to address in depth why …
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For the purposes of my project, we're working on an amstonlake Atom "x7433RE" CPU with a da7219 codec.
So far, I've been able to create a consistent topology like our hardware implementation and re…
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Hi! I've been learning how to setup foobar2000 to be a very great sfx/vfx library where I can organize everything and quickly use it for video producing.
Discovered foo_mpv some weeks ago and I've …
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What changes are necessary for us to fully support audio playback? Is this something we need to do or can clients control this themselves? At a bare minimum, we should provide documentation on accompa…