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Taking `RotXYZ(roll=r, pitch=p, yaw=y)` as an example, the docstring says
The keyword argument form applies roll, pitch and yaw to the X, Y and Z axes respectively, in XYZ order.
I began som…
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I noticed an issue when running this app on an Asus tablet that the x and y acceleration parameters were swapped.
Shouldn't rotations about the x-axis be reflected as deltas in the Y?
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It's hard to use it after rotations.
I think gizmo vectors must always show X, Y, Z axis.
And it seems to me that this behavior is accepted in many 3D editors and game engines.
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I'm having problems with the rotated map and the heatmap.
When I load them, the heatmap is very bad, it positions me in the place where it is not rotated and when I zoom in it breaks.
Has anyone h…
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I figured out, that the rotations seem to be wrong, if the sub-model uses different Creo-Units than the parent-model.
The model-structure is rather simple:
```
MAIN.ASM (main model scaled in Meters…
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First of all, amazing project! Thank you for sharing this valuable work.
I am a little confused, though, about "Compute world positions and rotations from a BVH file" part in the README.
Given a…
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I think that the calculation performed when requesting Q units for 2d map calculations appears to be only valid when x=0, which does not work if you want to move the detector using rot2.
The functio…
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This is the design of an upcoming change to how blocky voxels work.
The changes cover:
- A new system of attributes, initially allowing to setup rotations, but can be used in the future for more…
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### Description
My goal is to control the linear velocity at which my end effector moves throughout a move sequence. I am using the Pilz `LIN` planner and its multi-segment capability.
The speed…
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Wondering if Matrices should have the ability to create a RotationMatrix:
```python
def RotationMatrix(angle=None, axis=None, **xyz):
"""return 3D rotation matrix for rotations about 'x', 'y', …