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The work is remarkable.
How to FaceFormer output arkit blendshape coefficient instead of vertices? Very Thanks.
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For things like blendshapes or bone position manipulation, it's way too heavyweight to rebuild the pipeline on every change. As such, we should exclude these from automatic rebuilds. However, for thin…
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Hi NumesSanguis,
Thanks for your sharing.
To realize more detailed expressions of the avatar in Unity 3D,I think I need to transition more AUs to Blendshapes,which means more AU0X.json in file _FACS…
wdear updated
5 years ago
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I have created an avatar system in Unity where the user can modify the looks of the avatar. It has different blend shapes for different attributes that the user can play with, such as fatness. I also …
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### Feature Description
The following commit provides the latest mediapipe 52 blendshapes
https://github.com/google/mediapipe/commit/ba10ae8410ce431f593c95986a230add675e5ccd
The geometry and co…
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### Have I written custom code (as opposed to using a stock example script provided in MediaPipe)
None
### OS Platform and Distribution
Mac M2
### Mobile device if the issue happens on mob…
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How to group into 51 blendshapes and driven new charactor?
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**This is a tracker for issues with the Blend shapes implementation in Godot.** Blend shapes are also called Shape keys (in Blender) or Morph Targets.
> I'm the terror that flaps through the issues…
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Hello dear Mediapipe team,
our team found this Google Research Paper [“Blendshapes GHUM: Real-time Monocular Facial Blendshape Prediction”](https://arxiv.org/pdf/2309.05782.pdf) from 11. September …
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The mesh slicer does not transfer blendshapes. I will try to integrate this.