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Great tool! It works nice and it is saving me a lot of time.
I think I found a mistake on your code but I'm not so sure.
I am testing you tool with models from mixamo website. So far so good, I wa…
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Hello. Thank you for this code base. I have tweaked a lot for my case but this served as a great starting point.
I noticed that sample() in navmesh_bvh.py may have an error. It uses the distance fr…
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### Version
5.0.0 以上
### Link to Minimal Reproduction
https://echarts.apache.org/examples/zh/editor.html?c=tree-radial&version=5.4.1&code=G4QwTgBA9gDgLgSygOwM4EYIF4IG8CwAUBBKgKZgJmoBcEA2kSSQc…
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Hello!
I would like to use this THREE.js-PathTracing-Renderer to render the 3D version of Freeciv:
https://www.freecivx.net/
https://github.com/freecivx/freecivx
How should I go about upgradin…
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I've been working on building intersection and collision detection features for Open3D (I wrote the `Line3D`/`Ray3D`/`Segment3D` classes and have been working on triangle intersection and closest poin…
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### Godot version
4.0 Beta9, 4.0 dev0369475
### System information
Ubuntu 22.10
### Issue description
Engine crashes when a lot of objects present and Physics set to run on separate thread.
Work…
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### Tested versions
4.3-stable
### System information
Windows 11
### Issue description
I am currently evaluating switching to Godot navigation but after some testing I have some great c…
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While trying to implement your system, it came to my attention that if there are two `BVHNode`s that don't collide, it won't check collisions between children.
As far as I'm aware that means that if …
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thanks man for the help i am able to to bring in the mocap using smpl model in blender
I need to retarget it on make human model so i have to export it as a bvh file then retarget it can i avoid some…
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I get this error only if Xatlas is selected. If I use the Default atlas packer mode I don't get this error.
This is the error from .ftracelog.txt
Used host memory: 3462mb, available GPU memory: …