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Author: UltraMegaMagnus (UMM)
TODO: Match XML2 + especially XML1 character powers to be closer to their original counterparts. Freddy reported various differences. (Including effects. List exists.)…
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**EDIT**: This has become more of a temporary devblog and less of a TODO list.
:exclamation: **Development can move fast. Old posts are old.** :exclamation: See the **latest** posts below for what …
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# Challenge 32-33
- Is there any way to skip to the swordmaster if I figure out `echo knock knock` before looking inside the house.
- Some flavour text about entering the cave rather than just "Look…
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Hi,
The project doesn't work on a new installation, there must be some files missing or something.
Looking closer, I saw that the DALFC library used in spine was missing...
By the way, is it poss…
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# Trending repositories for C#
1. [**microsoft / garnet**](https://github.com/microsoft/garnet)
__Garnet is a remote cache-store from Microsoft Research that offers strong perform…
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In #2529 we resolved that object returned from gCS should include shorthands, but it is not clear whether they should be enumerable from from that object.
I think I saw someone iterating the proper…
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People frequently do picks and then want to change the view, so it would be great if there were keyboard shortcuts for switching between them.
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### Godot version
4.1.3
### System information
Windows 11 - Godot 4.1.3 - Forward+
### Issue description
I was experimenting with using Blender's bendy bones for animation by copying the transfor…
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Describes player object requirements
- inventory handling
- armor
- click, rightclick handling
- player model enhancements
- player skin model and character creation
sofar updated
7 years ago
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### Describe the problem 🧐
Currently it's possible to define rules only by path, I think this is kind of tricky for lang mutations or url can be changed via cms etc.
### Describe the propsed so…