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### Issue description
The video should explain it pretty well. Basically if the camera is set to follow a rigid body, and the follow has damping, then if FPS dips below 60 you will get this nasty jit…
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The simplest way I can describe my issue is that SteamVR absolutely refuses to give me proper readings on inputs.
Tracking pos/rot of the headset and the controllers work, but input isn't quite wor…
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Hi, I getting a crash recently when I working and build on different PC with facebook SDK version 7.15.1 and 7.16.1, version 7.17.1 having some cinemachine error so I didn't use it. I tried to delete …
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I've been doing Unity tutorials and intellisense was working great on a previous project. Then I started a new one and it stopped working.
**Please could you help me understand how to fix this pro…
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I've been doing Unity tutorials and intellisense was working great on a previous project. Then I started a new one and it stopped working.
Please could you help me understand how to fix this proble…
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- [x] Dynamically generate Level Collider for each zone.
- [x] Use said level collider as camera bounds (get from current zone?)
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**Describe the bug:**
When utilizing the newly updated KCC Movement Engine with a barebones client script, I got the unexpected behavior demonstrated …
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Cinemachine version: 2.9.7
Hi,
I expect that when I set camera fov to `Horizontal` and set `Horizontal FOV` in cinemachine, the horizontal viewport to be same and vertical viewport should adjust …