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seems lag when you try to move a zombie or human with your body ....
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##### Minetest version
```
Minetest 5.1.0-dev-05a7da6-dirty (Linux)
Using Irrlicht 1.8.4
BUILD_TYPE=Release
RUN_IN_PLACE=1
USE_GETTEXT=1
USE_SOUND=1
USE_CURL=1
USE_FREETYPE=1
USE_LUAJIT=1
S…
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```
In 019, I have seen a seeker go into a wall, and even sometimes bounce off. It
seems to be related to the distance from the wall at which it is shot; you need
to be close but not too close.
Wi…
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## Feature Request
I want to support stream rpc on prediction_service
### Describe the problem the feature is intended to solve
when I have a tts model, I want get pcm data on a session(like udp)…
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### Bug
Ions Vortex shield flashes and makes the equip sound each time user shoots with full energy
### Steps to reproduce
1.have full energy as iion
2.shoot
### Specifications
…
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It would be nice for someone just to watch the action or just spectate it. Qualifying could be cool as well.
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Here is my running code:
import evaluate
ev = evaluate.load('exact_match')
Always return below error
Downloading builder script: 3.69kB [00:00, 4.56MB/s]
Traceback (most recent call last):
…
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Hey, cool to see you have abstracted away the lazy loading handling for large React tree.
I found the approach much better than what *react-router* is suggesting to do!
I'm wondering, do you have an…
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I like to move very fast.
Aliens are supposed to move fast and grangers are the fastest alien.
Also when I'm a human builder, I usually have little spiders chasing me around trying to bite me.
So I l…
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Hello.
On KoG we have moving tiles but we don't have moving tiles prediction on ddnet client, so playing with high ping is painful.
Is it possible to add such a feature? I don't know if you can …