-
```
What steps will reproduce the problem?
1. Load either of the following files in Max or Maya and export
2. Load them in the simple scene viewer.
What is the expected output? What do you see instea…
-
```
What steps will reproduce the problem?
1. Load collada file exported from Cinema4D
2.
3.
What is the expected output? What do you see instead?
Expected: 2 shapes with different materials Result: …
-
**Describe the bug**
I was testing the import/export feature of Assimp, and I came up with the idea of importing a sample collada file, and export that same data into another collada file. When I ope…
-
Hello,
I'm having an issue where when picking a collada object, getId() won't return its #id, but the name of the instance geometry of the model. I was wondering if that's intentional or a bug. Meshes…
kmare updated
12 years ago
-
In my web application it is necessary to remove the WebGL view and create it again without reloading the page inbetween. I discovered that I can't reuse the mesh or material instances, I have to creat…
-
with the new collada-dom 2.4, it is now possible to create a parser for collada 1.4 files reusing the 1.5 parser (should be templated?)
-
COLLADA files are processed by the openrave core, but the viewer also needs to process this information for rendering purposes. Must have a mechanism to pass the collada filename and particular articu…
-
Child of #510
### Description
In the Collada example, the duck becomes to hide below approximately 7,000 km when heading towards the duck.
### Steps to Reproduce
1. Open Example
2. Tilt …
-
What we currently treat as color, might not even be the color at all.
It just looks horrible when imported in modelling or rendering software.
If we can confirm that it's a normal + specular, we sho…
-
Software versions
OSX High Sierra.
2 day old master branch godot
better collada commit number 836241ad09a96b4e12226c4f1592d25d997ad118
```
WARNING: _parse_mesh_geometry: Primitive type …