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Here a list of known issues for XDK samples.
For each issue we fix, titles might improve too, so it's important to get these working correctly.
(Note : the below results are tested against https:/…
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On step 5 https://pixijs.com/8.x/tutorials/fish-pond#5
code:
```
// Create a displacement filter using the sprite texture.
const filter = new DisplacementFilter({
sprite,
scale: 50…
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Hi folks, thank you for this mind-blowing model!!
I've been trying to use the reconstruction demo and while the geometry reconstruction works like magic, the texture is always misaligned, especiall…
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So there's this old source engine bug with antialiasing that causes little seams in displacements and brushes(though I've not seen it happen on brushes, other mappers have said that it can) that appea…
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This is based on Gaffer 0.52.3.1.
~~First I would change the name of the Menu, it should be `3DelightNSI`, not `3Delight` to put some emphasis this is the new 3DelightNSI v1.x~~
## TAB Menu
…
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```
Our PNG-based toolchain uses waveflag.c, which I wrote to use two channels of a
mesh gradient to texture-map the flag on the wave mesh. With SVG, we don't
have that preprocessing luxury anymore…
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So far, I am using **Sharp Faces** and **Sharp Edges** in a blind mode. Not sure exactly what it is doing, but supposedly it is doing some kind of algorithm that continue to subdivide based on ang…
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**Godot version:**
Godot_v3.2.3-stable_win64.exe
**OS/device including version:**
OS: Win7 64 sp1
GPU: Nvidia GTX 780
Driver: 436.02
**Issue description:**
Ugly 'holes' appear ov…
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# **Blender and OS versions**
Blender 3.0.1 and Windows 10
# **Describe the bug**
.TIF files do not display properly when imported as a georeferenced raster with _DEM as displacement text…
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### Tested versions
- v4.2.1.stable.mono.official [b09f793f5]
- v4.1.1.stable.mono.official [bd6af8e0e] (first time I found it)
### System information
Windows 10 - v4.2.1.stable.mono.officia…