-
#### Short description of the issue.
Cant double jump without NCP pulling back.
#### Complete output of the _ncp version_ command (please prefer text here).
Plugin: 3.16.1-SNAPSHOT-sMD5NET-b1143
…
-
The game has a bug: Jumping while the player is standing on an object only works sporadically. This was also present in the original game.
This was addressed in the official patch and in the CE mod…
-
We'll need sound effects - jumping, possibly brushing, typing, and blowing the horn for the artist, coder, and musician respectively.
Anything else you can think of is welcome too, of course. :)
-
```
What steps will reproduce the problem?
1. Start any game with any number of players (2~8), preferentially with at
least 2 sharing the same computer to be able to reproduce both problems.
2. Try t…
-
```
What steps will reproduce the problem?
1. Start any game with any number of players (2~8), preferentially with at
least 2 sharing the same computer to be able to reproduce both problems.
2. Try t…
-
Firstly, I'd like to express my gratitude for creating and sharing this repository on GitHub. It's a fantastic resource and has been incredibly helpful for my problems.
While working with your code…
-
### Describe the Bug
Since the Create 0.5.1 update compatibility with the Mod Double Slabs is broken and leads to crashes.
The Double Slabs mod allows you to combine different slabs in a single bl…
-
-
### Feature Details
Kaizo is a very popular gameplay mechanic/exploit used in a game involved a very mustachioed Italian. SuperTux however, doesn't make this easy.
Note: "Shell jumps" will be syno…
-
In gridview, when we click on a localization in gridview on left, the framegrab view should zoom out to full frame (upper right). This should hold true for localizations made on the same frame as well…
kwalz updated
1 month ago