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### Describe the bug
Well, some time ago, I had already reported this in an issue report. Basically, my game crashes when injecting the DLL while using Vulkan (the game runs much smoother with Vulk…
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(Follow up of https://github.com/gfx-rs/gfx/pull/3499)
Although the DX12 backend sets the debug name of `CommandBuffer`s by calling `SetName` on the underlying `GraphicsCommandList`, it doesn't sho…
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At certain circumstances push constants can be split correctly into push constants. We need to further reflect the SPIR-V push constant block fields and offset to adjust the root constant blocks accor…
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D3D12 restricts usage of swapchain images. Users are only allowed to access the currently acquired backbuffer image and only present in order. Doing something like
`Acquire n+1 - Submit n - Present n…
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Does gfx need any support for anything higher than 11.0, or could this be reduced to allow the DX12 backend to run on more devices? Changing it to 11.0 seems to run the examples fine, but I'm not sure…
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We would like to retire the [dependencies](https://github.com/MonoGame/MonoGame.Dependencies) repository/submodule. The strategy is to move each dependency to its own repository which will automatical…
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### Describe the bug
- Ghostrunner only has one launch option (DirectX 12) in the local menu which can't be unselected
- when launched with CrossOver and D3DMetal (which supports DirectX 12), an err…
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Currently only vulkan supports it with spir-v. Though hopefully DX12 will add support in DXIL.
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This implementation may be utilizing an obsolete DirectX12 method,
the compilation is successful, however the window appears white and then shuts after a second.
build log:
```
compilation heade…
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## Bevy version
0.11
## \[Optional\] Relevant system information
If your bug is rendering-related, copy the adapter info that appears when you run Bevy.
GPU - AMD Radeon RX 5700 - Primary/…