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**Description**
While enumerating parts in a DXIL container using the reflection data interface, I noticed that there were some unknown values being returned. Looks like the dxcapi.h is missing them…
coopp updated
7 months ago
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I'm having an existential crisis involving HLSL register packing. spirv-cross and all other producers of HLSL or DXIL are in the same situation, so I'm asking your strategy for this.
DXBC requires …
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### Package Details
* Package Name/Version: **directx-shader-compiler/1.4.1907**
* Website: **https://github.com/microsoft/DirectXShaderCompiler**
* Source code: **https://github.com/microsof…
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**Description**
Before the [following change](https://github.com/microsoft/DirectXShaderCompiler/commit/3c5f8ba749d674b2ce796d8483d5e8953098e2c4) to DXC, code sampling textures of `` size compiled but…
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I'm wondering if this portability can be supported by C++ programs? I just would like to have support for Vulkan API through DirectX 12, and in C++ code... Also, I would like to have direct DXIL shade…
ghost updated
4 years ago
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got "warning GFC12D1D9: conversion from larger type 'double' to smaller type 'float', possible loss of data.", when calling sqrt(double).
It seems dxc hasn’t support sqrt fp64, which is commonly us…
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**Is your feature request related to a problem? Please describe.**
Constant samplers are described in HLSL for DXIL in the root signature. That does not work for Vulkan because constant samplers ar…
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We currently fall apart in DXILBitcodeWriter when trying to emit DXIL with DebugInfo. Some of this is relatively easy to deal with, but a lot of problems stem from the fact that the DI representation …
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Will it be possible to add a flag to output the SPIR-V code with debug information (`dxc.exe`'s equivalent of `-fspv-debug=vulkan-with-source`)? This would allow [debugging shaders using RenderDoc](ht…
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**Description**
I have a member in a struct of type `uint _pad[1]`
if turns out its possible for me to do
```cpp
float(obj._pad)
```
without the compiler warning or complaining, and it wi…