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libsdl-org
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SDL_shadercross
Shader translation library for SDL's GPU API.
zlib License
57
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18
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Output resource reflection data from CLI
#63
thatcosmonaut
opened
4 hours ago
0
Compile-time define support
#62
kg
opened
5 hours ago
1
Add NULL checks
#61
Beyley
opened
21 hours ago
1
Export package target similar to SDL3
#60
thatcosmonaut
opened
1 day ago
0
Use SDL_SetError instead of SDL_LogError
#59
thatcosmonaut
closed
2 days ago
0
Automatic resource reflection in Compile functions
#58
thatcosmonaut
closed
2 days ago
0
Rename to SDL_shadercross?
#57
thatcosmonaut
closed
2 days ago
1
Optional DXC usage
#56
thatcosmonaut
closed
2 days ago
0
Add support for HLSL include dirs
#55
thatcosmonaut
closed
3 days ago
1
MinGW build is missing standard libs
#54
thatcosmonaut
closed
4 days ago
7
Include directory argument for HLSL
#53
thatcosmonaut
closed
3 days ago
0
Build option for HLSL support
#52
thatcosmonaut
closed
2 days ago
0
Use SDL_SetError instead of SDL_LogError
#51
thatcosmonaut
closed
2 days ago
0
Tags for the Main Branch and Full Releases
#50
scottfoxyt
closed
1 week ago
2
Add DirectXShaderCompiler git submodule
#49
madebr
closed
1 week ago
1
Support vendoring SPIRV-Cross
#48
alxyng
closed
1 week ago
0
Don't find SDL3::Headers and SDL3::SDL3{-shared} if the targets exists already
#47
alxyng
closed
1 week ago
0
Link SPIRV-Cross instead of using SDL_LoadObject
#46
thatcosmonaut
closed
1 week ago
10
Link SPIRV-Cross instead of using SDL_LoadObject
#45
thatcosmonaut
closed
1 week ago
1
Use linking instead of SDL_LoadObject where possible
#44
thatcosmonaut
closed
1 week ago
6
add SDL3 close code include
#43
alxyng
closed
3 days ago
5
Add missing closing brace when using C++
#42
ManifoldFR
closed
2 weeks ago
1
CI: Add Steam Linux Runtime (Sniper) task
#41
flibitijibibo
closed
2 weeks ago
7
Add METALLIB output support for the CLI
#40
TheSpydog
opened
2 weeks ago
1
Support metallib from CLI?
#39
TheSpydog
opened
2 weeks ago
0
Build dxcompiler dependency for MacOS
#38
thatcosmonaut
closed
3 days ago
5
Statically link SPIRV-Cross
#37
thatcosmonaut
closed
3 days ago
9
Missing end } for C++ header files
#36
Svengali
closed
2 weeks ago
2
Fix segfault when D3DCompile is not found
#35
thatcosmonaut
closed
3 days ago
1
CI: Add Steam Linux Runtime (Sniper) Task
#34
thatcosmonaut
closed
2 weeks ago
1
Validate descriptor set indices
#33
thatcosmonaut
opened
2 weeks ago
0
segfault when D3DCompile could not be found
#32
madebr
closed
3 days ago
0
Update project description
#31
thatcosmonaut
closed
2 days ago
0
MSL: Remap resources based on descriptor set bindings
#30
thatcosmonaut
closed
2 weeks ago
3
Install vkd3d on Linux/macOS
#29
madebr
closed
2 weeks ago
2
Always declare the whole API
#28
thatcosmonaut
closed
2 days ago
1
CMake structure and CLI
#27
thatcosmonaut
closed
2 weeks ago
13
Translation of SPIR-V bindings into MSL is not correct
#26
Akaricchi
closed
2 weeks ago
4
Add ability to specify export prefix for symbols
#25
Beyley
closed
1 month ago
0
Improve type-safety of the public API
#24
Beyley
closed
1 month ago
0
Fix scrambled sampler order in some SPIRV->MSL cases
#23
Akaricchi
closed
1 month ago
1
Fix HLSL semantics of matrix attributes
#22
Akaricchi
closed
1 month ago
0
Make create info params const
#21
Beyley
closed
1 month ago
0
Fix function prototypes
#20
Beyley
closed
1 month ago
0
Expand test.c to be an offline shader cross-compiler/validator
#19
flibitijibibo
closed
2 weeks ago
1
Add a README
#18
flibitijibibo
closed
2 weeks ago
2
Formally add the zlib license
#17
flibitijibibo
closed
1 month ago
5
Changed SDL_bool to regular bool
#16
leandro-benedet-garcia
closed
1 month ago
0
API update
#15
ritalat
closed
2 months ago
0
Move compiler loading to an init function
#14
Beyley
closed
2 months ago
3
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