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Some economy plugins offer the ability to create different currencies. Ideally the economy provider would expose that too.
A potential feature for expanding on this could be to allow defining which…
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## Description
Development of more mature descriptions and requirements for a joint validated Material Accounting concept
tailored to processes in the circular economy through collaborative co-creatio…
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Currently the economy has two major issues, price inbalance between common items (food, drinks, medicine, services) and renovations, and the amounts of money player can accumulate and spend.
The am…
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### Operating System
Windows 11
### HOI4 version
1.14.7
### TNO version
1.6.0
### Do you have other mods in use?
None
### Were you using Steam?
Yes
### Which major expansions do you NOT have…
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For some reason my whole server's economy got wiped and no one has money anymore.
Is there a specifc reason of this issue and is there any way to prevent it?
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I would like to suggest an economy conversion suggestion with a config which players could modify the values for example:
Example:
Types of currencies: Coins, Gems, Tokens
(100) Coins = (1) Gem
…
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There's been some discussion recently about refactoring the Economy API. The following changes have been proposed:
* Combine VirtualAccount and UniqueAccount into one. All accounts would have:
* …
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Create an economy system which can be used in shop.
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Administrators should be able to see a list of active profiles (paid), inactive profiles (non-paid), inaktive profiles with no transaction history and be able to assign free use time to profiles