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### Describe the bug?
Resonite SRAnipal is 1.3.2.0, but SRAnipal latest version is 1.3.6.8.
Due to Resonite SRAnipal version is so old, some VIVE Headset eye tracking / facial tracking doesn't wor…
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I was wondering if it is possible to add support The HTC Vive Devkit if not already supported.
![image](https://github.com/user-attachments/assets/24c701db-33ec-44df-873b-1a723bf2595b)
It is …
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Would be really useful for VR with larger usable FOV and eye tracking to have the "Zoom when looking at kneeboard" option include a "Zoom when eye tracking aimed at kneeboard."
This would allow for…
tanrr updated
7 months ago
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In initial testing of running iOS applications on the visionOS simulator, the most noticeable issue is that controls don't respond to eye tracking.
This is likely the same underlying feature as htt…
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Hi,
My pimax cristal has been updated and eye tracking is enabled.
Does companion app support eye tracking foveated rendering ?
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in spec.yaml and datasets, change all response_mode=eye-tracking to gaze_manual or gaze_automatic
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This came up in #90
2 votes for.
Proposal: Add `looking` to *`response_mode`* in addition to `eye-tracking`
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Pimax Crystal 4312 x 5100 @ 120hz
PimaxXR OpexXR with Quad Views and Eyetracking enabled.
openRBRVR set for foveated rendering.
The eye tracked focal region jitters around with FR enabled. Un…
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