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Hi,
I may have overlooked solutions and questions already in the issues but I think there isn't something like that. I was wondering if there was a way to add custom logic during an animation, for …
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### Describe the problem
The animate directive is only allowed to an immediate child of a keyed each block.
```svelte
{#each todos.filter(t => !t.done) as todo (todo.id)}
{todo.description}
{/ea…
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- Main use cases is for 3D effects.
- Sprites are useful because they can use texture atlases and so can do better batching.
- If we could allow meshes to use atlases / animations the same as sprite…
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Ive checked the inline-block style and unique key.
```
import React from 'react';
import { Flipped, Flipper } from 'react-flip-toolkit';
import ReactTimeAgo from 'react-time-ago';
import { …
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As a leftie, I'd appreciate if the protagonist can be appeared as left-handed. I suspect that it could be implemented simply by flipping the model.
I tried to discuss this at flareteam/flare-game#7…
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Add the following animations:
1) Shake the current row of tiles upon entering an invalid word. This is good for providing feedback in the case of erroneous input.
2) Move the last row of tiles in a…
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### Godot version
4.0.1 Mono
### System information
Windows 10
### Issue description
When a Node2D has its scale set to -1 on the X axis to flip the rig, IK no longer correctly paths to its targe…
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One of the use-cases where authors could use View Transitions is adding items to an infinite scroller. You could have a simple fade or a staggering animation as new elements get added to the list. The…
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**Issue**: When an each block which has `animation:flip` set contains items which have `transition:xyz` set and this each block is updated (e.g. some items removed), the items may not get the correct …
Fygo updated
4 months ago
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_Originally posted by @SandTechStuff in https://github.com/ramensoftware/windhawk-mods/discussions/882#discussioncomment-10439136_
Here is a list of problems I have faced, from "deal breaker" to "m…