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Game saves have to be created manually. It would be handy to have them created automatically after each completed level
suggested here: https://github.com/DescentDevelopers/Descent3/discussions/53…
Lgt2x updated
3 weeks ago
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This is a bug present in the DOS original. Mortal Game saves seem to work fine in the same game session, but once the game has been exited and the player starts it again and attempts to resume their s…
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Normally in Hexen, if you die, pressing space will take you back to the start of the last level you were at, where the game auto-saves.
With inter-hexen set to "last save" for on-death, these autos…
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The game saves need to be outside of the expanded blob so they persist.
```
Original issue reported on code.google.com by `saluk64007@gmail.com` on 17 Jan 2014 at 7:04
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```
The game saves need to be outside of the expanded blob so they persist.
```
Original issue reported on code.google.com by `saluk64007@gmail.com` on 17 Jan 2014 at 7:04
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## Description
On the PS Vita version of RetroArch, configuration changes and game saves are all lost when closing RetroArch through what I understand to be the usual method of closing an app on th…
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I've tried several times but it doensn't seem working. The game created new saves after I copied the resigned saves to steam folder.
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Quicksaves and loads would be a huge QOL improvement.
Could change 0 to something like 99 (or whatever is the max number of saves) to prevent filling up the save folder and save quota with saves th…
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Opening a non-autosave yields this error:
java.util.zip.ZipException: invalid bit length repeat
at java.base/java.util.zip.InflaterInputStream.read(InflaterInputStream.java:181)
at java.base/ja…
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Currently, the game is designed to be played locally in a terminal, with saves stored locally in a JSON file. Eventually, the goal is to have a remote server (with saves stored in PostgreSQL) and mult…