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Even after a fresh install of QGVR , the gamepad joystick axis are mapped to the movement and to the numberspad at the same time. Moving the joystick axis does also trigger to change to a specific wea…
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The Daydream/Cardboard build of Viking Village is not tracking for me. There is a static image but it does not perceptibly change with head or body movement. The Daydream/Cardboard version of BoxyRoom…
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Using latest Chrome, on Windows, I cannot get the web demo to work.
The device is found in the pairing stage, and appears to pair successfully.
However, after this point, nothing else happens.
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Hey wade! I found you as I recently joined Sugar Labs and was looking up the history... this is a cool project! Why did you abandon it - did you give up on the dream of a VR desktop?
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The stars are not visible with the latest code in Chrome or Firefox on my machine, a Macbook with Intel HD 5000 graphics. To reproduce, I just have to go to the "starry" preset in the demo application…
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I'm using a GVRCylinderSceneObject with FacingOut set to false to use as a circular room. Inside the cylinder I've placed a GVRPointLight to light the walls. I find if I set the light to mainly diffus…
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Using lerp to smooth out the jumps is possible but than every quick movement of the user also gets smoothed. This solution is not ideal therefore I have to work on a fix.
One possible solution see…
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I still using DK2 and x360 controller and only way I can control the aim now (hand with weapon) is with the right stick on x360 controller = unplayable. I dont have any kind of motion controllers (and…
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Is there even remote possibility that this port can run on Oculus Quest ?
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Some content will require use of gamepad or keyboard controls that overlap with what we use for Horizon UI/chrome.
Games are a use case where this will certainly happen. A platform game (think …