-
So this is related to this Mesa bug: https://bugs.freedesktop.org/show_bug.cgi?id=105755
Turns out that the Mesa compiler detects and throws warnings *when variables are potentially uninitialized* …
-
```
$ git describe
2.3-1598-gaab3bcff
$ ./build/StandAlone/glslangValidator -v
Glslang Version: Overload400-PrecQual.2000 12-Apr-2017
...
```
This is very confusing; the build date and versio…
haasn updated
6 years ago
-
We plan to use a specialization constant to figure out whether to use bindless textures or not based on the GPU limits. Currently facing an issue when we try to do this with a SpirV error
```
fatal …
-
When compiling code such as
```glsl
uint index = 3;
if (index >= 2)
return ;
```
Against the GlslEs300 backend, the following error occurs (from `glslangvalidator`:
> '>=' : …
-
The following program is accepted by fxc.exe:
( http://shader-playground.timjones.io/8188336997c14f2d8f2c5ffd8a4ea729 )
```
struct TEmptyStruct {};
TEmptyStruct PSMain()
{
TEmptyStruct…
Ace17 updated
2 years ago
-
When compiling HLSL shaders to Vulkan SPIR-V, unknown or unsupported attributes are reported as the empty string (''). This makes it harder to find the source of the problem.
Example:
```hlsl
[ea…
-
Here's my repro case:
```hlsl
RWByteAddressBuffer MyBuffer;
[numthreads(1, 1, 1)]
void main()
{
uint previous_value;
MyBuffer.InterlockedAdd(0, 1, previous_value);
}
```
This shade…
Ryp updated
11 months ago
-
Hello
I am a student and gamedevver (gamedev as hobby) and there are only build files availible for Windows. Since I am personally a Windows hater, can you also provide a script that generates buil…
-
Hiya - is it possible to configure this to ignore certain rules ?
In particular I would like to be able to define some globals to ignore (e.g. u_resolution).
Thanks
J
weepy updated
6 years ago
-
I was thinking to merge vertex and fragment shaders into just one file, though I think this will break the linting of this plugin.
There is any way I can merge in one file both while also keeping t…