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I'm currently running awstats 7.6 (7.6-3.1.el7) in a CentOS 7.3.1611 machine that parses nginx (1:1.10.2-1.el7) logs.
The problem that' I'm having is that after the first initial parse of the logs…
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**Description:**
`event playerMove` will continue to execute and eventually hit the tick quota while the game is paused (singleplayer).
**To Reproduce:**
1. Create a chip with `event playerMove` …
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For some reason the PhysObj:getFrictionSnapshot() function does not return a .Other in the tables.
![image](https://github.com/user-attachments/assets/e1f635b0-cc24-4fa2-8b70-96cbe7f47691)
Here's …
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> Why doesn't the __gc and __len metamethods work on tables?
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> Userdata objects frequently require some explicit destructor to run when the object is about to be deleted, and Lua provides the __gc …
Kefta updated
3 years ago
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Setting the next primary fire time from a future time to a past time causes automatic weapons to simulate a number of shots based on how far into the past you set the next fire time.
To clarify:
1…
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The depth buffer is an essential part of creating graphics effects and doing render work, sadly Render Targets are unable to share depth with MATERIAL_RT_DEPTH_SHARED if any form of Anti Aliasing is e…
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![image](https://user-images.githubusercontent.com/57914702/88726107-66674980-d12d-11ea-9ee2-cef4e3ce68b5.png)
It would be very nice if we had way of getting/replacing of lightmaps.
Also Z-buffe…
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Recently, the `StarfallError` hook was updated so that both server and client realms would be notified of errors regardless of which realm it originated from. However, the hook doesn't provide which r…
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This means that each block will occupy more than 2 bytes (when we implement this)
kind of like damage values to store extra data in blocks??? how do we implement this???
how do we implement ches…
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```
local FlammableProps = {"drug", "drug_lab", "food", "gunlab", "letter",
"microwave", "money_printer", "spawned_shipment", "spawned_weapon",
"cash_bundle", "prop_physics"}
It's using an entity c…