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This issue tracks the progress of porting the Godot demo projects to Godot 4.0. This list is in alphabetical order by folder path.
* ✅ and a checked box means that the demo is fully ported and work…
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Hi.
First of all thanks a lot for releasing this essential plugin. I am just getting started with my project but from the beginning I realized even if gridmaps are very useful for my project, they …
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No matter what project I add the addon/autogrid folder to, it won't let me enable the plugin, stating:
"Unable to load addon script from path: 'res://addons/AutoGrid/core.gd'. This might be due to …
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I am just looking at the default scene, and I see strange behavior when viewing the atmosphere from a distance.
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### Tested versions
- Reproductible in Godot 4.3 Beta 3 and Godot 4.3 RC 1
### System information
Godot v4.3.rc1 - macOS 14.5.0 - Vulkan (Mobile) - integrated Apple M3 Pro - Apple M3 Pro (12 Thread…
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When attempting to debug the HTML version, the game will partially fail to load level.tscn
Versions tested on: HTML Debug, Windows Debug (unaffected)
Steps to reproduce
1. Launch the game from …
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### Tested versions
v4.3.stable.mono.official [77dcf97d8]
### System information
Godot v4.3.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 31.0…
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**Your Godot version:** This documentation was used in 4.1 and 4.2
**Issue description:** I'm a volunteer at Helsinki city's youth organization called [GameDev Club](https://nuorten.hel.fi/en/thing…
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![image](https://github.com/lampe-games/godot-open-rts/assets/9161543/0fbb0ea7-d8a5-4efc-9211-4955a0d4a92f)
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What is the best way to handle a big amount of flags in a game that has a similar structure as DISCO ELYSIUM? Is there a way to set variables without loading them into the Resource first?