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### Description of the feature
Currently, the "lighting" section provides an option for compiling a map with either fast lighting or full lighting (with full lighting always on for published maps - t…
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### Describe the project you are working on
A Quake-like first person shooter with maps created using TrenchBroom
### Describe the problem or limitation you are having in your project
A Quake…
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**Unable to load dds with ddsloader**
I am trying to load a envmap dds file but am getting the errors:
“THREE.DDSLoader.parse: Unsupported FourCC code” with the DX9 version
or
“THREE.DDSLoader.p…
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The image `mimeType` field is mandatory when referencing a buffer (which is typical in GLB format) but optional when referencing files with well known extensions. It is stripped from the exported GLTF…
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There have been some discussions lately around an updated glTF material model to support additional capabilities. Please consider this a requirements gathering exercise to understand what kind of capa…
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### BEE2 Application Version
4.41.0 64-bit
### BEE2 Package Version
4.40.0
### What operating system are you running on?
Windows 10 (64bit)
### Description of the bug
Whenever I attempt to publ…
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**Godot version:**
3.0.6
**OS/device including version:**
Windows 10, Intel HD Graphics 520
**Issue description:**
So, I have a pretty simple low poly scene, around 180 tris with 5 …
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If I add a lightmap to my standardmaterial then the envmap still appears to light that mesh
Steps to reproduce the behavior:
1 Create a simpe screne in blender lit by a HDR
2 Bake out lightmaps f…
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Recently using a lightmapping addon for blender, provides HDRi outputs for the lightmaps, when bringing them into neos, some of the color data is compressed similarly to JPG style of compression even …
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Hi,
I like your plugin so much. I'm trying to use generated lightmaps in Unity but the result is so dark. Maybe I'm using it wrong.
It is possible to generate just simple lightmaps without hdr in…