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### Describe the project you are working on
Turn-based strategy game similar to Civilization
### Describe the problem or limitation you are having in your project
I'm trying to use astargrid2d as a…
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## Reason
Several users would like to have access to the Hexagonal meshing capabilities in RattleSnake from other MOOSE applications. Furthermore, we would like to improve this capability for micro r…
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### System information
- **SolveSpace version:** `3.0~`https://github.com/solvespace/solvespace/commit/b399d9a1ec50086cdfc827a43d661ef79052e175
- **Operating system:** Debian 10 buster
### Expe…
ghost updated
2 years ago
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Maybe we should explain it the `README.md` file? Maybe the given blog article isn't detailed enough?
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The example provided in this repository does not correspond to a clean hexagonal architecture for several reasons:
1. You designed the folder structure absolutely incorrectly from the point of vie…
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I want to evaluate the test some approaches to organize source code. Preferably language agnostic, but Java just fine.
Principles:
- Package by features
- Isolation of modules
Architecture S…
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I believe this issue is related to issue #1097. Because Hexagonal are actually isometric maps, the value being pushed out to Lua for the tile width is a bit strange. With a hex tile size of 32x32, the…
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### 🎮 Game Request
Game logic and basic description
While primarily a deck-building roguelike game, it incorporates strategic elements and hexagonal grid-based movement in some aspects of gameplay…
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I want to use PolygonGeometry and groundPrimitive to draw Hexagonal Grids on Terrain, but there is a problem with the color rendering of the hexagonal grid, which goes out of the edge grid.And I check…
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![image](https://user-images.githubusercontent.com/6549787/29190486-555cb26a-7de8-11e7-9d9f-d740fb34444b.png)
I was duplicating a script, and I relabeled MAP as KEEP and I could not get the ring to…