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I've made this a single issue, because I'm sure the problems below are linked.
When I build Analysis on my Mac, fonts look like this:
The production Analysis fonts look like this:
I know …
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*Issue migrated from trac ticket # 18837*
**component:** wxAui | **priority:** normal
#### 2020-07-17 10:59:05: @codesquid created the issue
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The attached patch fixes the drawing of scaled bitm…
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[LOVE 12.0](https://love2d.org/wiki/12.0) is rolling out and it supports Windows highdpi :) However, as per the size and featureful nature of ZFramework, I think the workload might be huge. Would like…
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### Version
Development
### What is affected by the bug?
Any GUI that plots graph and display axes when using dual screen computer.
### When does the bug occur?
When using qudi-core on a computer…
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### Describe the project you are working on
A multi-platform app that will be run on macOS, Windows and linux
### Describe the problem or limitation you are having in your project
In Godot you can …
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Blog
- [x] 715x
- [x] 320x
+ @2 for each
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There is a new Game Mode in Sonoma that priorizes game performance when the application starts in fullscreen. https://support.apple.com/en-asia/HT213658
I tried with a few games and it seems to to…
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It's impossible to read any of the text on all your apps / plugins. Either, add a scale factor to the ui, or scale with window size and save the size or put in a prefs editor.
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### Bug Description
I have an issue where I see various UI elements have bounds out of their supposed grid.
- deck faders and VU meters intersect and render beneath the crossfader (only if crossfa…
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**Is your feature request related to a problem? Please describe.**
Keyman currently does not support hidpi, which means its windows appear somewhat fuzzy on high resolution screens.
**Describe t…