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MetaAudio seems to stop working with this new major update, crashing the game in background as soon when the game started. Checking the View Reliability History on Windows and this happened:
![image]…
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This is the Glock from HLDMS. The triangles on the hands are red instead of orange.
This is what they were is HL1:
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Lets think about this deployable as using the model of the BEACON (Mine in HL2) Or maybe replace the model with the old mine from HL1 or the SLAM from HL2.
What I think what it should do:
If place…
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Не работает код-пример со стороны клиента:
https://csm.dev/threads/hl1-nubskie-voprosy.22190/page-6#post-924687
Эта фича используется в модах вроде Half-Life: Visitors и Half-Screwed.
Суть бага в…
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I have a secondary monitor to the left setup with nVidia graphics and HL1 launches and plays on the left monitor only, which is ergonomically unsuitable for gaming. Having choice as to which monitor t…
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On HL2 some configurations produce a stream that is much "blockier" than the result of the same configuration on HL1 or PC. A possible reason is that the HL2 encoder uses a higher QP range than other …
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The skybox texture in HL1 is always filtered regardless of gl_texturemode setting. In the following screenshot I'm using gl_texturemode GL_NEAREST.
![23048754](https://user-images.githubusercontent…
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Back in 1999 there was a little addon for Half-Life made officially by Valve named Further Data which included new player models, maps, sprays, a update for HL1 and Uplink. Could it be possible to rea…
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### Issue
I noticed that the game in the Russian version uses a different font (I guess it's 'Tahoma') than in the English one.
It looks very out of place:
![01](https://github.com/ValveSoftware/h…
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sv_restart and sv_restartround are 2 cvars that do exactly the same thing.
I was expecting sv_restartround to reset all the stats to the way they were at the beginning of the current round, unlike sv…