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Boat Attack water system not working in 2020.2.0f1.
Shader error in 'hidden/preview/Multiply_28e22ddc9c0569868ba3f7659fecde8f': Invalid conditional expression. at Assets/Shaders/CustomLighting.h…
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Diligent Engine: ERROR: Debug assertion failed in Diligent::`anonymous-namespace'::DXCompilerImpl::PatchResourceDeclaration(), file DXCompiler.cpp, line 1384:
Debug expression failed:
DXIL[BindingRe…
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As much as it is nice to have .cs references any chance to also have .shader/.cginc/.hlsl references for those of us who want to make some of our billboarding shaders look correct?
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**Describe the bug**
.glsl, .vert, and .frag (commonly used for opengl shader source files) shows up as a standard .c file.
**To Reproduce**
Steps to reproduce the behavior:
1. Create a file wit…
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**Description**
use interface simply, dxc will crash,but d3dcompile is ok
```
interface IQueueReadProxy
{
void GetReadPos(out uint readPos);
};
struct TtQueueReadProxyTest : IQueueReadPro…
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We have a variable of type ‘globallycoherent RWByteAddressBuffer’. When this is passed to a templated function where the buffer is a templated parameter, the globallycoherent part seems to be missed?…
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Currently, shaders of different frequencies are fed to the compiler one at a time. This is true not just for vertex and pixel shaders, but other shaders that feed data between stages. The issue is tha…
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I'll preface this with I am not a compiler engineer, so I don't know if this is acheivable in a reasonable amount of time/is even possible.
I have only seen one mention of Slang in another thread a…
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- [ ] Implement `InstanceID` clang builtin,
- [ ] Link `InstanceID` clang builtin with `hlsl_intrinsics.h`
- [ ] Add sema checks for `InstanceID` to `CheckHLSLBuiltinFunctionCall` in `SemaChecking.c…
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**Description**
Got message with request for new bug report during development for SPIR-V using HLSL 2021 features. Reduced reproduction to a small snippet with partial template specialization.
**…