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Being able to play single player games is a large use case for lots of users. So it would be nice if all games had single player bots.
Games missing AI:
- Nine mens morries (easy to do)
- Reversi…
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E.g use DefaultMove, all naming schemes, what's public and private
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I have some abstract game I would like to analyse for starting player advantage and how likely it is to draw.
Is there some support for running a lot of full AI runs and see aggregate results?
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Like, you may not have maps or sub-properties.
At various points it's important for the serialization methods to know what to expect. See #40
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And that icon should be shown in e.g. boardgame-game-item (e.g. in list-games-view).
Originally captured in #435
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Originally captured in #422.
Have a WebGL-based rendering of rotating, and then ideally also translate the die around the screen so it looks like it's boncing off the bounds of its containers.
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It says it's for duplicates in a row, but doing that would require you to pass two different move objects with the same name in, which is illegal. So the case it guards against doesn't happen except i…
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For example, if you decide after you already have a game delegate that you want to add a ConfigureConstants(), ideally there's a stub command that allows you to do that
(run from examplegame folder…
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I am attempting to use a plugin for the 1st time (having seen a recent reference to the [bgio-effects](https://www.npmjs.com/package/bgio-effects) plugin) ... it looks just like something I really wan…
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When stages were introduced (https://github.com/boardgameio/boardgame.io/commit/da2f0eaadfe53701fa62370578bcb1c9ee5a1a7d) the `Step` function (back then in client.js) received the following update:
…