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It'd be nice if one could pass something like `RETRO_JOYPAD_ID_ALL` as the `id` parameter of `retro_input_state()` so that the frontend would return a bitmask containing the state of the 16 buttons su…
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During attract mode press start and after the screen fades to black a static frame of the game will be displayed during a second. The same problem happens after the SEGA logo at start-up, fades to bla…
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### What version of melonDS DS are you using?
1.1.1
### Does the problem happen in standalone melonDS?
No, it's a bug specific to melonDS DS.
### What happened?
In hybrid mode, the main screen do…
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Hello! I'm trying to get this core working inside [Retrograde](https://github.com/retrograde/retrograde-android), a native Android libretro frontend.
I've been running into unexplained StackOverfl…
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I was wondering if you could consider something like this:
https://github.com/fr500/GLupeN64/commit/0bd03fcacf7aab024fb1097c96dd1962b36bcf33
Basically I want to have a way to not compress or flush…
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What's the full name of the game (including region) ?
Daytona USA C.C.E. Net Link Edition (USA)
What's your frontend ? (standalone, libretro, ...) ?
Libretro, core v.2.5.0
What's your OS ? (wi…
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Would it be feasible to add some custom environment() call that somehow passes access to the Lua system from Mame over to the frontend? Maybe this is silly but would it be possible to actually just p…
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What's the full name of the game (including region) ?
Shining Force III - Scenario 2 - Nerawareta Miko (J) Translation Patch v21
What's your frontend ? (standalone, libretro, ...) ?
Libretro …
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Hey all,
I was hoping to update @matthewbauer's work on building libretro cores for use directly in a Javascript host (https://github.com/matthewbauer/retrojs), and decided to start by building th…
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# Feature Request
Currently I can update the cores and assets through the GUI by simply clicking the icon. I imagine it would be an easy thing to add a commandline option like `--update cores assets`…