-
```
This is probably an 'enhancement' for the GE client, not just applicable for
Liquid Galaxy setups.
Being able to dynamically change the 'camera frustum' in GE dynamically from
ViewSync would en…
-
```
Not just a Liquid Galaxy thing...
The auto-generated tours for Mountains in GE is pretty good.
Can we please have the same thing for buildings?
UI example:
Search for "Eiffel Tower, Paris"
Fly…
-
```
The atmospheric weather effects (rain, snow, haze) in GE are pretty cool. But
they are tied to the radar layer which is only available in some parts of the
world, I think? Well, I haven't seen t…
-
```
Not just a Liquid Galaxy thing...
The auto-generated tours for Mountains in GE is pretty good.
Can we please have the same thing for buildings?
UI example:
Search for "Eiffel Tower, Paris"
Fly…
-
```
Not just a Liquid Galaxy thing...
The auto-generated tours for Mountains in GE is pretty good.
Can we please have the same thing for buildings?
UI example:
Search for "Eiffel Tower, Paris"
Fly…
-
Hello guys, we've a game on Google Play since 2019. After upgrade to the latest AIR HARMAN SDK we've started to receiving many crashes on Android X devices. All our ANE`s is from DISTRIQT and up to da…
-
```
This is probably an 'enhancement' for the GE client, not just applicable for
Liquid Galaxy setups.
Being able to dynamically change the 'camera frustum' in GE dynamically from
ViewSync would en…
-
```
The atmospheric weather effects (rain, snow, haze) in GE are pretty cool. But
they are tied to the radar layer which is only available in some parts of the
world, I think? Well, I haven't seen t…
-
```
The atmospheric weather effects (rain, snow, haze) in GE are pretty cool. But
they are tied to the radar layer which is only available in some parts of the
world, I think? Well, I haven't seen t…
-
```
This is probably an 'enhancement' for the GE client, not just applicable for
Liquid Galaxy setups.
Being able to dynamically change the 'camera frustum' in GE dynamically from
ViewSync would en…