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## 背景
任何项目在编写代码的过程中都难免出现一些 typo,而对 Paddle 这种大型项目而言,要 100% 避免 typo 是很难的。虽然 typo 不会影响代码的正确性,但可能会影响代码的可读性,给阅读代码的同学带来一些困扰。因此,我们希望引入工具来帮助我们自动化检测和修复 typo,以尽可能减少 Paddle 代码库中的 typo。
[`typos`](https://gi…
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Is it possible to increase the render distance/LODs for the demons?
Some demons have very noticeable pop-in and poor LODs
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Hello,
Can the LOD be adjusted to render all the tiles in the viewport?
The tiles rendered every time the camera updates seem to be only the 4 in the center.
Thanks
![image](https://user-im…
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http://hdl.handle.net/20.500.11752/ILC-66
- [ ] Missing licence in repo entry (though specified as Open Data Commons Attribution License on the project Github page)
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Iris Shaders recently updated to 1.7.0, introducing shader compatibility with Distant Horizons 2.1, a mod that adds LODs, or levels-of-detail rendering, to Minecraft. It would be a fun surprise to see…
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Vertical clipping only works with the scene-shader at runtime. LODs clipping values are set in the asset-bundle converter. We should add the calculation there as well
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[Three js LOD](https://github.com/mrdoob/three.js/blob/dev/src/objects/LOD.js)
[Mapbox LOD](https://github.com/mapbox/mapbox-gl-js/pull/8975)
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Just check grid LocalAABB and see if it's a specified size above some radar range fraction.
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Heyo
Wondering if there are plans to support exporting LODs from sourceops? Would be very useful to have
Thanks!
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So as you know the LOD system only allows us to get 1 full quality place, but if there was possibility to get multiple places away from each other excluded from LOD, then it would be great, basically …