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### Tested versions
- Reproducible in 4.2.2.stable and 4.3-dev [8e666ad]
### System information
Godot v4.2.2.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated Intel(R) Arc(TM) A770 …
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I wish to render normal maps based on this code.
For different trials, I have done changing flags from "flags=pyrender.RenderFlags.RGBA" to "pyrender.RenderFlags.VERTEX_NORMALS". Could you give recom…
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Hi there.
I have received an email with the following content from Google Maps Platform. I'm using this maps library, and I think that I can't upgrade the Maps SDK for Android, because it is define…
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I would like to bring to your attention an important issue regarding your rendering of unknown roads (highway=road).
According to the OpenStreetMap wiki, the tag highway=road is intended for te…
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### Checklist
- [X] I have read the appropriate section in the [contributing guidelines](https://github.com/polybar/polybar/blob/master/CONTRIBUTING.md)
- [X] I believe this issue is a problem with p…
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The Half-Life mod, Paranoia, was known for using its custom renderer in the form of the opengl32.dll it provided that helped provide higher graphical fidelity on the goldsrc engine. Other notable mods…
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We are seeing an issue similar to #2206 in our app. The crash occurs a lot, but so far we have not heard from users that it impacts them. So the crash might occur in the background or while leaving th…
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Hi,
When I use Control.Layer I noticed that when I click on an item, it is drawn over everything, (so changing the order of drawing)
To correct this, I use Panes : I create 1 pane per "drawing l…
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### Summary
Hi, I just came across this issue while working on my mobile app running on Expo SDK49. While I was able to mitigate the problem following one of the suggestions found in another bug re…
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R_GetPortalOrientations is a render frontend function, but it writes into the tess.verts buffer which is supposed to be used by the renderer backend. Sure enough, if I launch daemon with args `-set r_…