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IRFs have _internal_ and _external_ dimensions. The internal ones define the "cube" that is stored, and the external how many cubes need to be stored separately. The external dimensions are a labeled…
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By Beglas request ill leave this here:
In order to reduce the memory footprint (esp. on the GPU) we might utilize geometry shaders to render cubes from points.
NOTE: I have no idea about the performa…
ghost updated
4 months ago
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Naively, I had thought that for a remote proxy cube, taking advantage of `gdalcubes` lazy evaluation to perform a computation in a single go would be faster than forcing it to write out to disk half-w…
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I am trying to connect only one radiator thermostat and one room thermostat.
When i enter correct Ip address and start up magic mirror i get only header and nothing bellow. (like this:
HEIZUNG/THE…
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We are using RecastDetour for a project as a central part of our AI system. While creating debug draw tools for off-mesh connection placement, we found some odd behavior in how the connections are cul…
prjoh updated
3 months ago
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### WARNING: _Replication would be removed from 0.6.0 version_
## Multiblock Format
The upcoming release of Qbeast Spark has[ new protocol updates](https://github.com/Qbeast-io/qbeast-spark/blo…
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When I am trying to set the output of mapCube via the OutDims path and backend combination to a netcdf file I get the following error:
```julia
rqatrend(path::AbstractString; thresh=2, outpath=tem…
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came up when trying to compile a small poc for cross-backend processing (https://github.com/Open-EO/openeo-aggregator/issues/115):
`merge_cubes` only seems to consider the spatial extent of the first…
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### Godot version
4.0.dev (f382a2b)
### System information
iOS 16.2 Safari, iPhone 13 Pro
### Issue description
When exporting for Web and running on iOS 16.2 Safari, out of memory error occurs a…
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```
This is a enhancement request:
What steps will reproduce the problem?
1. Create a local cube (.cub file)
2. Connect to it or execute more of five actions (drilldown, getmetadata ...)
3. The local…