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Mechs as they stand are super powerful machines of war. This is fine. They should be strong during the time in which they're used.
But too often they're just permanent suits of armor that scientists …
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I struggle to imagine this hasn't been considered but - why can't mechs be queued? The other late Hell stuff can. Could be a tech limitation due to mechs being configurable? I'd really love to be able…
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Thank you for this great repo. I noticed that there is no statistical mechanics. Is there a plan for it?
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hinges and rotators should have a reverse option, similar to the setting used my mech computer but should be per block
a mechanism block that has it enabled, should move in said reverse direction, wo…
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This worked! -- that's interesting -- I wonder if that's an issue with docker or the docker configuration files... either way might be a good idea to put that work around in the build instructions fo…
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### Prerequisites and Pre-Issue Checklist
- [X] I'm reporting the issue to the correct repository:
- [MegaMek](https://github.com/MegaMek/megamek/issues)
- [MegaMekLab](https://github.com/MegaMek/meg…
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### DB Selector
DB3K
### Hypothetical
No
### Name
Mech Sec (FNSS Zaha MAV x2)
### Facility Type
Mech
### Country
Turkey
### Service
Army
### In Commission
2024
### Number in Service
_No…
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### Issue description
Seem to me that maintenance recipes is wrong.:
Possibilities (1) is: 8 Mech Parts + 4 Elec --> 20s --> 160 Maintenance 1
Possibilities (2) is: 8 Mech Parts + 4 Elec --> 20s …
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### Intended Change
UEF T2 Stinger can build a single T1 land unit on its hook at a very slow rate. 1/8 or less T1 land factory build rate. This will allow it to equip itself with a MM and replace it…
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So I am working on a retargeting system to import seamlessly (hopefully) animation, so that if your mech is standard biped you can go with a prebuilt anim regardless on how you placed your joins.
C…