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### Issue Description
podman-remote mounts files as directories
### Steps to reproduce the issue
Steps to reproduce the issue: after installing `podman-remote` via https://podman-desktop.io/docs/po…
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### Describe the bug
Basically if you create an object with normals facing inward, and do not tag it as double sided, you would expect the object to render only at the angle you can see the interio…
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Hello,
I wanted to mention that the tool crunches Normal maps which in response creates weird pixelations on my avatar.
My Normal maps only work when I choose "Compression: None" for them. (Avatar:…
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Thanks for the solid extension! It's a daily part of my training analysis. I specifically love the Pw:Hr statistic finding heart rate drift, and I keep a solid eye on my Fitness Tracking.
However, …
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Organic maps is an amazing app, the only thing lacking is the points of interest are not as up to date as google maps.
Organic maps has support for plus codes(but not full codes with the city as di…
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Am I missing something or is this currently missing support for passing along the normal map for 3DS Max Physical Materials?
This seems present in Stingray and the Standard Material versions and s…
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I am extremely grateful for your work. Now that running and training these codes has resulted in the generation of rendered images, depth maps, normal maps, and point clouds, could you kindly guide me…
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Quick rundown of a few things I’ve noticed are messed up:
When r_ForceSun is enabled, real time model shadows are shown. This causes the players shadow to render over the 1st person weapon models, …
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We need a general interface for various joint distributions. I think a parameterized struct could work well here. In this we can wrap for example `SklarDist` from Copulas.jl, `MvNormal` from `Distribu…
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Good evening, I am trying to generate a normal map using Compressonator but finding some issues, the normal maps show some artifacts, although they work just fine from the GUI here a comparison:
Fr…