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VintageFix has features to resolve reported issues of world freeze on world exits (`mixin.bugfix.exit_freeze`).
I've experienced one now with VF installed, after opening a singleplayer world to LAN.
…
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Here's the new API design I'm thinking of that might looks more ergonomic.
So instead of:
```ts
wrap({
cyclePlugin: { hello }
})()
.stdPetition({
path: '/',
method: 'GET',
...…
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Can we have sp_pressuredetector as a report or use it for pulling wait stats? it is written by Erik Darling and he is one of the best performance tuner in the world. He has also HumanEvents which is t…
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My colleague reported this one to me:
```D
module WindowsApp1;
import std.stdio;
void textLength(const(char)[] text)
{
writeln("length: ", text.length); // breakpoint here, can't inspect …
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### Is your feature request related to a problem?
Frontends like ES-DE support multiple system names for consoles released in multiple regions. For example, `sfc` and `snes`, `megadrive` and `genesis…
dirn updated
50 minutes ago
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### Describe the bug?
I am running a headless with a world I've created. I keep seeing people joining and then crashing out before they've managed to fully load into the world. Asking people what hap…
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Hi @fchapoulliep!
I really enjoyed browsing your portfolio, I'm not really into front-end development (although I should be), so I don't think my basic UI/UX and CSS skills allow me to advise anyth…
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Create UStr object for simplification of working with strings.
Methods:
- `split(*s: str) -> list[UStr]`
```py
s = UStr('h,lol;23')
s.split(',', ';') # [u'h', u'lol', u'23']
```
- `center(l…
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I want to reuse a common component (MDX) in several areas of my OpenAPI spec as shown in the example below.
The `` tags are getting passed through, but the ``, which of course makes the component n…
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Invalid player data upon world creation or joining one