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### What happened?
Testing the new 1.123 Environment Map implementation, I noticed that the env map is rotated along with the 3D model.
### Reproduction steps
1. Load PBR based GLTF2 model
…
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``` rust
struct Texture;
type Color = [f32; 3];
type Vector = [f32; 3];
type Scalar = f32;
enum MaybeTexture {
Texture(Texture),
Value(T),
}
struct Phong {
diffuse: MaybeTexture,
spec…
kvark updated
9 years ago
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When you put a reflection probe down and change the Ambiance there is a feathering on the edge where the probe intersects with other prims. This is a nice effect to create lit areas such as streetlamp…
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The moon texture clips with skydome geometry, regardless of what the sky detail is set to in graphics preferences. If the sun is given the same texture, it does not clip.
Steps to reproduce:
1) Inve…
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api and web
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Blocked by https://github.com/a8m/pb/pull/62
There are some files and macros vendored that can be removed after this bug is fixed:
- ~`src/tty.rs` can be deleted~
- `printfl!` can be deleted
- `…
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We have made the choice to use existing package managers for distributing WESL code.
One currently unanswered question is how exactly such a WESL project on npm or cargo (or another package manager…
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Increase the beauty of the shader
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https://github.com/JoeyDeVries/LearnOpenGL/blob/master/src/6.pbr/2.2.2.ibl_specular_textured/2.2.2.pbr.fs
```
vec3 fresnelSchlickRoughness(float cosTheta, vec3 F0, float roughness)
{
return …
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This issue lists Renovate updates and detected dependencies. Read the [Dependency Dashboard](https://docs.renovatebot.com/key-concepts/dashboard/) docs to learn more.
## Open
These updates have all …