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Hi TJ! This seems like a pretty cool project and as a Go fan I think I'd prefer it to Serverless. Let me know if I can help!
Thanks,
Daniel
```
❯❯❯ up url | xargs curl …
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Right now if you're in combat and you swap weapon sets it would be nice to see the action pips reflect the amount of actions consumed if you were to swap to a worn weapon or even the amount of actions…
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On **Minecraft 1.20.1** - Latest available version of **Scorchful** (0.6.2), and all required dependencies, the latest available version of **Frostiful** (1.0.9) and dependencies, on the current recom…
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Numba ```@njit``` slows down the code for the first run, probably due to the compilation time. Is there any way to compile when PIPS is imported?
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Does loop tiling and loop unrolling is implemented in Par4all?
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1 reproduction step set seems to be:
SolidSlime — 12/30/2023 5:54 PM
Hi 🥕 , this 1.0 throw bug is still there and is very easy to trigger:
In latest main app on Q3:
Login with main account, set …
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Hi,
I followed the installation instructions and the example usage for generic antiSMASH output. I ran my script but the output folders are empty and I got the following error messages. How can I f…
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After #838 we have the 041 fuzzer reenabled and all bits for Artix.
However for Zynq we are missing some, such as:
CLK_HROW_BOT_R.CLK_HROW_BOT_R_CK_BUFG_CASCO7.CLK_HROW_CK_BUFRCLK_L[0-3]
CLK_HROW…
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I cant seem to make it work. i installed all the pips. Maybe i missed them? what are they?
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Tracking what custom conditions are relevant to the system.
- [x] **Hindered.** The character has one fewer pips on their turn (minimum 1).
- [x] **Burning.** At the start of each round of combat,…