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Hey everyone!
Thanks again for the amazing work here. I've been reading the HOA-NFE file today, and I've come to a realization as to why I am having a bit of trouble understanding this document.
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Implement specifying refractive index of the medium by command line option.
It will simplify application of ADDA to such cases reusing existing files
with refractive index spectra, etc.
Since abs…
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Hello Capytaine community,
I have been working on quantifying the transmission (K_t) and reflection (K_r) coefficients of different wave energy converter architectures in Capytaine. These coefficie…
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Hello,
First of all, thank you very much for sharing your excellent research results.
While working on using the technology, I encountered the following error message. Could it be due to a change…
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In eq 36 from https://journals.aps.org/prx/pdf/10.1103/PhysRevX.8.041015 the norm of the Hamiltonian is used. In fact, this Hamiltonian norm is used also in other articles that do not use plane waves,…
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I know that this tool is capable of some pretty funky things, so I'm wondering, where is the place where we can find a collection of the amazing things people have built with it?
The capacity of ta…
o-b-o updated
2 years ago
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Users should be able to turn restricted airspace on and off as they desire, with the exception of Prohibited Areas, which mist remain active at all times.
The best solution would be to allow them t…
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When the wave-top hits an object it's possible that the reflection is
dissected by the clipping plane (see screenshot, that's my oil-rig in the
ocean) which is really irritating (from a distance i…
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When the wave-top hits an object it's possible that the reflection is
dissected by the clipping plane (see screenshot, that's my oil-rig in the
ocean) which is really irritating (from a distance i…
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I'm running Unity 2022.1.5f1 with URP 13.1.8 and the GitHub version of Boat Attack Water. I'm getting this weird cutoff no matter what settings I use both for URP and Water. I'm using Vulkan with an N…