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This is a continuation of #19305, which got stuck at some point
I would like to contribute an order independent transparency rendering example using Depth Peeling algorithm. Implementation requires…
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### One-line summary [问题简述]
用echarts做了个3D的地球,按照官方的示例做的效果,在pc端用了很久,没有问题,当其在移动端加载的时候,并没有显示贴图。地球变成了黑色,国界轮廓等是白色线条。
### Version & Environment [版本及环境]
+ ECharts version [ECharts 版本]:4.1
+ …
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[18:06:43.075] [38] [Error] [Eco] System.AggregateException: One or more errors occurred. (LiteDB ENSURE: empty page must be defined as empty type)
System.Exception: LiteDB ENSURE: empty page must …
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https://forum.playcanvas.com/t/ios-15-4-broke-the-post-processing-effects/24817
### Description
On Safari 15.4 (iOS or macOS), using post processing effects causes rendering artifacts.
Sample p…
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### Version
5.3.2
### Link to Minimal Reproduction
_No response_
### Steps to Reproduce
1. use that geo chart component
2.register the map
3.view the result
### Current Behavior
Recently whe…
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gkjohnson's posteffect branch solved many problems such as effect frame rate. And it has better integrating usage.
https://github.com/gkjohnson/threejs-sandbox
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### One-line summary [问题简述]
GPU memory grows rapidly when scatterGL reload
### Version & Environment [版本及环境]
+ ECharts version [ECharts 版本]: 4.1.0
+ Browser version [浏览器类型和版本]: chrome 68.0.3…
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Right now, they are completely missing on the sub pages. It's not obvious that the link is in the parent page https://developer.playcanvas.com/en/user-manual/graphics/posteffects/hue_saturation/
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I thought clipping can be implemented by utilizing stencil buffer, but it means it takes more than one pass. So, probably I need to store the clipping information on uniform and reference it at the ve…
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I read about GFPGAN needing more GPU memory, however I always manage to get it working with 1 generation for example for img2img, it produces a double resolution correctly, however if I used -n2 or an…