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Need to make a terrain with better textures and flow.
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After pinning down the source of the memory leak in my application, I saw that a huge portion of it came from your library, specifically [`perlin.js:41`](https://github.com/joeiddon/perlin/blob/master…
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Hi there, I would like to get HTerrain to generate a terrain at the point at which the game is loaded, i.e. (for now) when I press F5 to go into the debugger. I have copy-pasted the code at https://ht…
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The position of normal terrain is correct, but the position is not correct when a tree is detected.
Edit: I have also found that the trees are causing false collisions with the IntersectAll() funct…
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It will be useful to have tool like that https://www.youtube.com/watch?v=t258ePDlxtQ
https://www.youtube.com/watch?v=_ooDLiU-o6c
*(drag & drop zipped .blend file here)*
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![screen shot 2017-06-20 at 20 55 22](https://user-images.githubusercontent.com/3952687/27329923-d85ac80c-55fa-11e7-8f60-346acb03fe52.png)
![screen shot 2017-06-20 at 20 55 09](https://user-images.gi…
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It would be really nice if we had some procedural way of generating map graphics, so we have one fewer set of assets to manage.
I'm thinking something like old-school text-graphics adventure games.…
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Perlin Noise is one of the most famous inventions in computer graphics in 80's which enabled the creation of interestingly looking objects in a procedural way. You can find the original paper titled "…
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Since this is already a very mathy, physics-driven game, maybe the characters themselves could lean into that as well. The animation system that comes to mind is that of Rain World:
https://www.yo…