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With `@dimforge/rapier3d@0.11.2` as is used in this current repo.
`npm run build` then `npx vite preview` is OK
But if updating to latest `rapier3d@0.12.0`
```
npm install @dimforge/rapier3d…
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The following camera entity:
```
commands
.spawn(Camera3dBundle {
transform: camera_position,
..default()
})
.insert(bevy_rapier3d::prelude:…
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`Triangle::contains_point` gives false-positives. I have a point and a triangle pair for which `rapier3d::parry::query::PointQuery::distance_to_local_point` returns `0.15627049`. When I check the poin…
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THeres a crash somewhere
when binding rapier
for c
here's a log (don't know what else to say)
```
$ ~/.cargo/bin/cbindgen --config ~/.config/cbindgen.toml --lang c --crate rapier3d --output rapie…
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Built in Character controller collides with sensor colliders
package: @dimforge/rapier3d
version: 0.11.2
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```
bevy = "0.13.2"
bevy_rapier3d = { version = "0.26.0", features = ["enhanced-determinism", "debug-render-3d"] }
```
When spawning a cuboid symmetric about x and z and letting it fall due to g…
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In the process of updating @react-three/rapier from @dimforge/rapier3d-compat 0.11.2 to 0.12.0 we've noticed a difference in contact force behaviour.
Below is a minimal reproduction. Between 0.11.2…
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## Description
I'm getting a panic when two objects collide if one has a collider created using [`from_bevy_mesh`](https://docs.rs/bevy_rapier3d/0.16.0/bevy_rapier3d/geometry/struct.Collider.html#m…
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I'm using the latest version of bevy_gltf_blueprints (0.5.1) and I'm getting this error as soon as I have one object in a library, instead of on the scene:
```
thread 'main' panicked at /home/sand…
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This project is really cool, I have been trying to get PGA working in a project of mine but there is a lot of minutia with numerical stability and I think this project's implementation is more robust …