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1. Create UE project
2. Enable RenderDoc plugin - https://docs.unrealengine.com/en-US/TestingAndOptimization/PerformanceAndProfiling/RenderDoc/index.html
3. Run workload when it is launched via d3.
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https://github.com/godotengine/godot/issues/17568#issuecomment-494863809
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Hello there. I just can't import files from Maps, same for Google Earth. I got the correct versions installed.
The rdc file Google Earth: https://drive.google.com/file/d/1uPmMGIf0CmSDcDvaY_Yh-66f…
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Imagine you have a wgpu app which is running with the GL backend on Linux. (Note in addition to the normal reasons this might happen, you will be [forced into GL backend anytime the app is launched by…
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### Title
https://xemu.app/titles/5443000d/#Ninja-Gaiden-Black
### Bug Description
Surface of water looks weird. It looks fine when you're inside water but the top looks like this
![Screen…
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The hovertank PBR material in `TestPBRLighting` looks different from what is expected.
**Expected (screenshots by Oxplay and Riccardo):**
![image](https://user-images.githubusercontent.com/29201…
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When using RenderDoc I see 54 (!) warning and errors saying the image layout should be SHADER_READ_ONLY but is TRANSFER_DST ...
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Far Cry 4 BLES02011 has game breaking graphical issues. They can be partially fixed by enabling write color buffers, however WCB massively degrades the performance, increases the texture cache size an…
xddxd updated
4 months ago
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In D3D12 and Vulkan, it's possible to add a debug label to the queue, rather than the command encoder / render pass:
https://renderdoc.org/vkspec_chunked/chap46.html#debugging-queue-labels
https:/…
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**Description**
When capturing the first 4 frames of the reproducer in renderdoc , the texture that's a color attachment to `quad_rpass` appears from renderdoc's viewpoint to be cleared to transparen…