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It is very unreasonable to put input events and window refreshing and an audio output into the tick-based timeline.
I like to make it possible to implement rhythm games, or digital audio workstations…
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http://wiki.nesdev.com/w/index.php/NES_2.0_Mapper_515
http://forums.nesdev.com/viewtopic.php?p=225447#p225447
K-663A is an OPLL clone for the Korean karaoke game "Family Noraebang." It is imple…
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Hey! I was wondering if adding https://github.com/etternagame/etterna would be possible. I could submit a PR if you want.
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The problem is that analog axes on game controllers are a complete mess:
* Flight simulation controls report roll = X, pitch = Y, throttle = Z, yaw = rZ.
* The de facto standard for HID game pads is…
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A list of planned future samples
* sample-engine-events (child/parent, collisions)
* sample-engine-model-import (make it a model viewer app)
* sample-engine-animation-system (skinning system)
* …
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![Screenshot (169)](https://user-images.githubusercontent.com/109328050/179148500-34848376-e0c6-406b-b847-681a4f2678cd.png)
Any solution? Tried deleting the \WiiVCIjnector\ but didn't help. I also th…
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### Title name
Taiko no Tatsujin: Rhythm Festival
### Publisher
BANDAI NAMCO Entertainment
### Title IDs
01006b0016ad6000 Taiko no Tatsujin: Rhythm Festival
### Other information
**no change**…
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## Why?
Current PPD game framework is written 10 years ago by me.
There was no good game engine on which I can use C#.
But now, there is Unity. Unity can support 2D/3D scene, C# scripting, cross …
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There is a bug where the audio does not play correctly if you are not on the Rhythm Swipe game Tab. You can recreate this error by opening up the website, choose any music and leave it on that screen …
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Game Title:
アイドルマスター ライブフォーユー!
THE iDOLM@STER Live For You!
The Idolmaster Live For You!
[Marketplace](https://marketplace.xbox.com/ja-JP/Product/%E3%82%A2%E3%82%A4%E3%83%89%E3%83%AB%E3%83%9E%E3…