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The only answer I have is pathfinding
But it's not good for performances
And if the mad is not final we can't because we need to know all pixels
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There was a very long issue with many discussions https://github.com/cf-convention/vocabularies/issues/25 about new standard names for lake and river variables. My understanding is that there was a co…
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@dimasciput
We need rived names to be visible to the user at all scales.
However, at certain scales (while zooming into the map) there are no river names available.
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The trade route seems to be determined similarly to other level features like riverflow or fishing spots. Is that data also editable? Currently making custom rivers and placing trading docks on them i…
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I came across this project a while ago and seeing what it does and what are the input requirements, I believe OpenStreetMap (OSM) provides all the necessary data for this project.
This got me think…
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Hello, thanks for your great mod! Sorry if it's unwelcome to post here, but I am encountering a problem with the mod/game:
The problem being rivers. They stretch for long extended areas and I have…
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Lines 385-390 of worldengine/simulations/erosion.py
``` python
newElevation = world.layers['elevation'].data[y, x] + (
diff * curve)
if…
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Currently, it seems RWG doesn't generate rivers or ocean biomes, it simply puts water in other biomes. This breaks compatibility with mods like Mariculture, because they never get a chance to do any w…
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I think it's just really fun. Who doesn't like ice tracks?
https://minecraft.wiki/w/Java_Edition_16w05a#Entities:
> [Boats](https://minecraft.wiki/w/Boat)
>
> - Now travel fast on [ice](https:…